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Posts © Zack Weinberg and CC licensed. Comments belong to their authors.
Monthly Archives: February 2008
Vague musings on skills and levels
I really like Leonard’s suggestion of consistently applying the notion that one gets better at what one practices. I am wondering whether it is practical to do away with character attributes as well as levels, and rely exclusively on skills, … Continue reading
Posted in Game design
5 Comments
Miscellaneous roguelike ideas
Basic flavor elements: magic is wild; somewhat unpredictable, from the heart as well as the head The High Elves were Not Nice. I’m thinking more like Pratchett’s depiction than e.g. Michael Moorcock’s. Also, they’re all dead. from Earthdawn: putting back … Continue reading
Posted in Game design
5 Comments
Plot and setting for a hypothetical roguelike
As mentioned in the first of these posts, one of the biggest things I’d like to experiment with in a new roguelike is the setting and plot. In particular I don’t want the plot to be a big MacGuffin hunt. … Continue reading
Posted in Game design
8 Comments
