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	<title>Comments on: Character death and save points</title>
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		<title>By: zackw</title>
		<link>http://www.owlfolio.org/game/character-death/#comment-716</link>
		<dc:creator>zackw</dc:creator>
		<pubDate>Wed, 04 Jun 2008 00:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://owl-folio.nfshost.com/uncat/277/#comment-716</guid>
		<description>&lt;p&gt;I may well take you up on that when I get back to California.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I may well take you up on that when I get back to California.</p>
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		<title>By: madmanatw</title>
		<link>http://www.owlfolio.org/game/character-death/#comment-712</link>
		<dc:creator>madmanatw</dc:creator>
		<pubDate>Wed, 04 Jun 2008 00:53:00 +0000</pubDate>
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		<description>&lt;p&gt;Lemme say that I bring up Ultima all the damn time, but Planescape:Torment is the best CRPG I have ever played. If you can&#039;t find a copy I&#039;ll loan you mine. :)&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Lemme say that I bring up Ultima all the damn time, but Planescape:Torment is the best CRPG I have ever played. If you can&#8217;t find a copy I&#8217;ll loan you mine. :)</p>
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		<title>By: madmanatw</title>
		<link>http://www.owlfolio.org/game/character-death/#comment-707</link>
		<dc:creator>madmanatw</dc:creator>
		<pubDate>Tue, 03 Jun 2008 12:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://owl-folio.nfshost.com/uncat/277/#comment-707</guid>
		<description>&lt;p&gt;Have I mentioned Planescape:Torment, as far as cool in-game dealings with character death? The whole plot of the game is centered around figuring out why you wake up in the mortuary again every damn time you die. They took one of the most fictionbreaking aspects of a lot of RPGs and made it the point of the game. &lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Have I mentioned Planescape:Torment, as far as cool in-game dealings with character death? The whole plot of the game is centered around figuring out why you wake up in the mortuary again every damn time you die. They took one of the most fictionbreaking aspects of a lot of RPGs and made it the point of the game. </p>
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